![]() In many cases where B getup or quickstand are too slow to block an attack, side roll can cause it to whiff. ![]() Side roll can be thought of as a grounded sidestep. ![]() It always recovers standing, but lows can be blocked during the guarding state by pressing D. The main way to tell that a recovery situation is subject to this is whether attacks or side roll can be buffered during the recovery-if they can't, then these options are probably 1 frame slower.ī getup creates a lot of space, making it hard for opponents to connect attacks in the open. This is because the defender is not actually grounded until they've recovered, so no grounded move can be input until that point and there's no way to do anything on the first frame other than sit there.
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